After two semesters of guest lectures on human-centered design, HCI and interaction design we are glad to announce the third round of the bauhausinteraction colloquium. Check out the link below to see the updated list of speakers for summer 2015:
Here are some impressions from the previous talks:
What do you get when you combine an ancient board game with electronic music production? A lot of fun!
As part of our ongoing series of informal experiments in tangible music, Kristian Gohlke from the bauhausinteraction group teamed up with Michael Hlatky from Native Instruments and went to Tokyo and to build a tangible musical instrument that uses a Go-board (Japanese: 囲碁 / “Igo”) and some computer vision as a user interface.
Here is a quick video:
More information and pictures below the break… Continue reading
“Good medicine tastes bitter.” said Confucius.
Although its taste is not so pleasant, at least it cures the disease.
What’s more, it keeps us awake.
Do products always have to satisfy the users? How can products that purposely made not so useful affect our perception and understanding of it? How can designers deliver ideas through products? In this project, I try to create a series of products that are not so useful but have good intentioned messages inside, as to explore the purpose and future of product design.
Good Medicine Tastes Bitter
Product Design / Interaction Design / Speculative Design
Supervised by Prof. Wolfgang Sattler and Kristian Gohlke
More pictures after the break or on the project website.
Update: Wired article about the project.