Go/Igo 囲碁 MASCHINE – Making music tangible with a Go-board

What do you get when you combine an ancient board game with electronic music production? A lot of fun!

As part of our ongoing series of informal experiments in tangible music, Kristian Gohlke from the bauhausinteraction group teamed up with Michael Hlatky from Native Instruments and went to Tokyo and to build a tangible musical instrument that uses a Go-board (Japanese: 囲碁 / “Igo”) and some computer vision as a user interface.

Here is a quick video:

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Good Medicine Tastes Bitter – A Graduation Project by Xinyu Weng

“Good medicine tastes bitter.” said Confucius.

Although its taste is not so pleasant, at least it cures the disease.
What’s more, it keeps us awake.

Do products always have to satisfy the users? How can products that purposely made not so useful affect our perception and understanding of it? How can designers deliver ideas through products? In this project, I try to create a series of products that are not so useful but have good intentioned messages inside, as to explore the purpose and future of product design.

Xinyu Weng
Good Medicine Tastes Bitter
Bauhaus-Universität Weimar
Bachelor Thesis
Product Design / Interaction Design / Speculative Design
Summer 2014
Supervised by Prof. Wolfgang Sattler and Kristian Gohlke

Good Medicine Tastes Bitter

More pictures after the break or on the project website.

Update: Wired article about the project.

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